AI Insights · Timothy · July 2024
Top 5 Play Pass Games on Android in Lebanon: Q2 2024 Performance
An overview of the performance of the top 5 Play Pass games on the Android platform in Lebanon during Q2 2024, including trends in downloads, revenue, and active users.
Throughout the second quarter of 2024, the top 5 Play Pass games on the Android platform in Lebanon demonstrated varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
RISK: Global Domination experienced fluctuations in weekly downloads, starting with 81 in the first week of April and peaking at 146 in mid-June. By the last week of June, downloads settled at 113. Revenue for the game remained modest, with a peak of $8 in the first week of April and again in early May. Active user numbers showed a stable trend, beginning at 244 and increasing to 278 by mid-June, before ending the quarter at 264.
Hungry Shark Evolution saw significant variations in weekly downloads, with a notable peak of 4.8K in early June. Revenue was sporadic, reaching a high of $8 in mid-May. Weekly active users for this game started at 24K and peaked at 38.6K in the first week of June, before ending the quarter at around 23.8K.
Pixel Art - Color by Number had a consistent download performance, starting the quarter with 2.2K downloads and ending at 2.6K in the last week of June. Revenue remained relatively low, peaking at $4 in mid-May. The app's active users showed a steady increase, starting at 26.5K and ending the quarter at approximately 27K.
LEGO® DUPLO® WORLD experienced a varied download trend, with a peak of 122 in mid-April and ending with 105 downloads in the last week of June. Revenue showed minor fluctuations, peaking at $2 in the second week of June. Active user numbers remained relatively stable, starting at 492 and ending at 502 by the end of June.
Spaceflight Simulator showed a steady increase in downloads, starting with 11 in the first week of April and reaching 114 by mid-June. Revenue remained low, peaking at $3 in the first week of April. Active users saw a consistent rise, starting at 90 and ending at 200 by the last week of June.
For more detailed insights and data, visit Sensor Tower.